Optionallevelsubstitutive: total number of levels (child count).
Optionalactivesubstitutive: currently active level index (0-based, coarsest-first).
Optionalselectorsubstitutive: selector mode — 'auto' or a locked level label.
Optionalloadedadditive: rungs actually committed on screen; falls back to the loader's
cursor when no committedLODCount stamp exists.
Optionaltotaladditive: total LOD levels available.
Optionalrefiningadditive: more LODs pending — refinement loop still running.
Optionalheldadditive: why the next rung is HELD rather than streaming, when it is.
'density': the density guard's rung gate — at the current framing the
node already projects more elements per pixel than its cap; loads once
the camera moves in. 'budget': the residency ceiling — loading it would
exceed the in-memory budget; nothing more loads until memory frees.
Absent while a pending rung is genuinely downloading (or nothing is pending).
Optionallastadditive: whether the most recent streamed load was fully
cache-resident (drives a "cached" vs "streaming" indicator). Mirrors
ResidencyAccumulator.allResident.
Optionalenergyadditive: committed energy fraction e(k) ∈ [0, 1] of the loaded ladder
prefix (from the build-time energy_fraction_cum quality stamps —
energy-ordered streaming front-loads the visually important elements).
Undefined on unstamped (legacy) datasets.
Optionalpartpartition: number of BSP parts.
Live, per-node LOD / progressive-refinement / cache-residency state, polled by the monitor each tick. Keyed by scene-graph path. All fields beyond
kindare optional — only the ones relevant to a node's kind are populated.