Emitted when animation starts
Emitted when animation pauses
Emitted when animation completes (loop mode: once)
Emitted when target FPS changes
Emitted when loop mode changes
Emitted when the per-dimension step override changes (null = Auto)
Emitted when the playback detail changes: rungs, 'auto', or null (Fast)
Emitted when direction changes (bounce mode)
Playback missed the requested cadence or a visible node is still below the
committed-energy display threshold. committedEnergyFraction is the
worst-served non-empty laddered node's committed energy, or null when
nothing on screen carries energy stamps (#2374).
Animation events emitted by DimensionAnimationManager