Luxar Viewer API Documentation - v2026.10.19
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    The up vector and optional axis-preset view direction a framing squares to.

    interface FramingOrientation {
        up?: Vector3;
        viewDirection?: Vector3;
    }
    Index
    up?: Vector3

    Screen-up the fitted view is squared to (world +Y when omitted).

    viewDirection?: Vector3

    Axis-preset view direction; omitted ⇒ looking along -Z.