OptionalactivateDeferred part (B4): the part's subtree has NOT been loaded — objects is
the empty slot it will load into. The registry runs this once, inside a
loader pass (LODGroupRegistry.activatePartitionParts), when the
part is in the padded frustum and in the pass's slice. Absent ⇒ loaded.
Optionalslicetrue ⇒ never slice-gate this part (its bounds are not in the space of the
world slice, e.g. an nd_transform on its path). See partition-slice-gate.ts.
OptionalextendNames of the dimensions the part extends across (extend_to_all): never gated.
Stable node path for a part that may emit more than one scene object.