ReadonlywidthPhysical width of the HDR target the copy and depth targets must match.
ReadonlyheightPhysical height of the HDR target the copy and depth targets must match.
ReadonlytransmissionPass B's renderer.transmissionResolutionScale, in (0, 1] (WebGL only).
ReadonlyapiWhich renderer owns the split: three's WebGLRenderer ('webgl2', whose
transmission pass needs the copy + quad) or WebGPURenderer ('webgpu', which
samples the live framebuffer).
ReadonlycollectThe visible refracting glass this frame, into a caller-owned array (the depth-sort
coordinator's collectRefractingGlass). Injected so the split owns no scene
knowledge and a unit test can hand it any list.
ReadonlycollectThe visible meshes drawn by three's own materials (physical, not refracting), which cannot partition themselves: drawn in pass A only.
ReadonlysetBroadcast a partition mode to every data material (applyGlassPartition).
How the split is built (all from the orchestrator).