OptionalexposureOptionalglobalOptionalglobalOptionaltoneOptionalhdrPROTOTYPE (?hdr), TSL material only: tone-map to [0, peak] for an
extended-range WebGPU canvas. The GLSL material ignores it — WebGL has
no extended-range canvas to present to.
OptionallensOptionaldetectorOptionalvignetteOptionalbloom
Constructor config for MegaShaderMaterial. All fields optional.