Luxar Viewer API Documentation - v2026.9.22
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    The two uniform values mode implies, derived in one place for both backends.

    interface MeshPickModeState {
        cutout: boolean;
        surfaceDepth: boolean;
    }
    Index
    cutout: boolean

    Apply the visual shader's identical a < uAlphaCutoff discard.

    surfaceDepth: boolean

    Write real projected depth (front-most wins) instead of brightness-as-depth.