ReadonlyuSplat data texture node (RGBA32F, 4 texels/splat) — shared with the visual material's storage; rebound per node by the commit's material sync.
ReadonlyuReadonlyuReadonlyuReadonlyuReadonlyuActive ordering buffer: 0 = aSortedIndex, 1 = aSortedIndexB.
ReadonlyuReadonlyuReadonlyuReadonlyuReadonlyuPick depth convention selector: 0 = brightness-as-depth (brightest
wins; commutative modes), 1 = real fragment depth (front-most wins;
surface/'normal' mode). Mirrors the GLSL uSurfaceDepth uniform.
ReadonlyuReadonlyuReadonlyuReadonlyu
Pre-created TSL leaf nodes supplied by the wrapper class. See
GSplatTSLNodesfor the rationale (avoids.onUpdate('render')callback churn by consuming wrapper-ownedUniformNodereferences directly).