Pick materials with a switchable depth convention (both gsplat pick
wrappers implement it; points/lines don't — their brightness-as-depth
is unconditional). The picking system's per-render mode sync detects
the capability via isSurfacePickAwareMaterial, mirroring the
CameraAwareMaterial guard idiom.
Pick materials with a switchable depth convention (both gsplat pick wrappers implement it; points/lines don't — their brightness-as-depth is unconditional). The picking system's per-render mode sync detects the capability via isSurfacePickAwareMaterial, mirroring the
CameraAwareMaterialguard idiom.