Optional ReadonlyuniformsUniform table (passed verbatim to ShaderMaterial / TSL factory).
Optional ReadonlydefinesGLSL preprocessor defines for the WebGL path.
Optional ReadonlyblendingOptional ReadonlydepthOptional ReadonlydepthOptional ReadonlytransparentOptional ReadonlytoneOptional Readonlyside
Subset of
THREE.ShaderMaterialParametersthe buildMaterial helper threads through. Other properties (uniforms, vertexShader, fragmentShader) are taken from theShaderSource.