Luxar Viewer API Documentation - v2026.9.22
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    What one capture needs, all injected so a unit test can hand in stubs.

    interface CubeCaptureRequest {
        renderer: unknown;
        scene: Scene;
        target: CubeTargetLike;
        probe: Vector3;
        near: number;
        far: number;
        root: Object3D<Object3DEventMap> | null;
    }
    Index
    renderer: unknown

    Either backend's renderer; CubeCamera.update dispatches on it itself.

    scene: Scene
    probe: Vector3

    World position the six faces look out from.

    near: number
    far: number
    root: Object3D<Object3DEventMap> | null

    The subtree whose physical meshes are hidden during the draws (the scene root).