Luxar Viewer API Documentation - v2026.10.19
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    One backend's way of writing rows into a texture's existing GPU resource. resource identifies that resource (undefined = none allocated); writeRows returns false when the resource is not a shape it can write, so the caller falls back to three's full upload.

    interface RowWriter {
        resource(texture: Texture): unknown;
        writeRows(texture: Texture, image: ElementImage, span: RowSpan): boolean;
    }
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