Read-only access to the two pieces of InputHandler state the
shortcuts read on every key press.
Functions (not properties) so the handler captures the latest
value at dispatch time — selectedDimension mutates while the
scene is open, and animationManager is constructed lazily
(initAnimationManager()).
Read-only access to the two pieces of InputHandler state the shortcuts read on every key press.
Functions (not properties) so the handler captures the latest value at dispatch time —
selectedDimensionmutates while the scene is open, andanimationManageris constructed lazily (initAnimationManager()).