Luxar Viewer API Documentation - v2026.9.22
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    Build a fresh OverlayManager, optionally hydrate it from zarr overlay metadata on the LuxarScene root, then wire it to the input handler and (when present) recording panel. Idempotent — the caller's InitOverlaysPorts.disposePrevious runs first so a second call from another path won't leak the previous instance.

    Returns the new manager. The caller stores it on its own field.

    interface InitOverlaysPorts {
        disposePrevious: () => void;
        sceneManager: SceneManager;
        inputHandler: InputHandler;
        recordingPanel: RecordingPanel | undefined;
    }
    Index
    disposePrevious: () => void
    sceneManager: SceneManager
    inputHandler: InputHandler
    recordingPanel: RecordingPanel | undefined