Three's render-pass counter (increments per render() call, not per frame).
Draw calls in the sampled frame, on either backend.
Live shader programs, or null when the backend exposes none. NOT comparable across backends: WebGL counts linked programs, WebGPU counts shader STAGES (a render pipeline's vertex and fragment modules each count once).
performance.now() of the sampled frame-end.
Number of frame-end samples taken since install.
Counters copied from
renderer.infoat the lastframe-end.