The scene content_hash the view was captured on. Restoring onto another
build (a re-converted scene, whose splat amplitudes may be in other units)
keeps every saved field EXCEPT the data-unit ones — each layer's
displayRange and brightness — which would otherwise saturate or blank
the colormap.
The scene
content_hashthe view was captured on. Restoring onto another build (a re-converted scene, whose splat amplitudes may be in other units) keeps every saved field EXCEPT the data-unit ones — each layer'sdisplayRangeandbrightness— which would otherwise saturate or blank the colormap.