Render only when something changed: a loop tick skips the render when no
request, per-frame callback, camera/drawing-buffer change or continuous
consumer (cinematic noise, real-time recording) asks for one. The loop
keeps ticking and idling exactly as before. false — or ?renderAlways
for one session — restores the historical render-every-tick loop. See
scene/animation/animation-controller.ts.
Frame pacing: after a pathologically slow frame the loop waits out a
bounded cooldown before scheduling the next one, so the main thread is
not held at a 100 % duty cycle of long tasks (#1724). See
scene/animation/animation-controller.ts.
Master switch — false restores the back-to-back rAF loop.
Frame cost (ms) above which the next frame is paced.
Upper bound (ms) on the inserted cooldown.
Animation loop settings