Fires after the camera OBJECT is replaced (perspective ⇄ ortho); the listener re-parents.
The loader's path index over the scene graph (SceneLoader.sceneNodeIndex),
or null before a scene loads. Audibility reads each sound's world
nd_transform from it in O(1); its root is the graph itself.
Scene characteristic size — the distance defaults derive from it.
Where the autoplay gate mounts.
Tell the UI (the rail) the engine's state changed.
OptionalresolveWorld-space bounding-box centre of the scene node called name, or null
when it is unknown or not loaded yet — what attach_to sources follow.
The pieces of the viewer the engine reads, as ports (see module docs).