Seconds one recorded turn takes, from the stored turntable SPEED — and back.
RecordingOptions.turntableSpeed is degrees per second, so a full 360°
takes 360/speed seconds. Like the navigation popover's rotation row, the
UI shows the DURATION (the same unit as every other timing control) while
the option keeps the rate it has always had, so saved presets and the
capture strategies are untouched.
A non-positive or non-finite input falls back to the other unit's identity
rather than dividing to Infinity/NaN, which would make totalFrames
either zero or unbounded.
Seconds one recorded turn takes, from the stored turntable SPEED — and back.
RecordingOptions.turntableSpeedis degrees per second, so a full 360° takes360/speedseconds. Like the navigation popover's rotation row, the UI shows the DURATION (the same unit as every other timing control) while the option keeps the rate it has always had, so saved presets and the capture strategies are untouched.A non-positive or non-finite input falls back to the other unit's identity rather than dividing to
Infinity/NaN, which would maketotalFrameseither zero or unbounded.