Luxar Viewer API Documentation - v2026.9.22
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    Function clearCommittedData

    • Remove the stamp entirely — DELETE semantics, not = undefined: the property's absence is the demotion signal, and deleting also drops the only reference pinning the (potentially huge) source arrays in memory.

      For use when the geometry itself is GONE (LOD demotion returned it to the evictable pool, or the whole scene is being torn down). Drops the elementIdMap sibling too: the map describes the very buffers whose stamp is being dropped, so keeping it would leave picking resolving slots through a map for geometry that is no longer vouched for. To merely defeat the no-op gate on geometry that STAYS on the GPU, use invalidateCommittedDataStamp instead.

      Parameters

      • obj: Object3D

      Returns void