Controls apply input to the camera inside their per-frame update(), so a
pose read straight after a gesture can predate the frame that applies it —
under software GL with two workers a frame can take a second or more. Two
animation frames are awaited first, so the read follows an actual update.
Camera pose snapshot from the debug surface.
Controls apply input to the camera inside their per-frame
update(), so a pose read straight after a gesture can predate the frame that applies it — under software GL with two workers a frame can take a second or more. Two animation frames are awaited first, so the read follows an actual update.