Luxar Viewer API Documentation - v2026.9.22
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    • Orthographic camera at (0,0,1) whose frustum height is height world units. Point, line and splat shaders derive their size scale from the projection matrix (|P11| = 2 / height), so a case that needs a specific size factor states it through the camera it renders with: e.g. a point size factor of 4 * resY / height.

      Parameters

      • height: number

      Returns Camera