Orthographic camera at (0,0,1) whose frustum height is height world
units. Point, line and splat shaders derive their size scale from the
projection matrix (|P11| = 2 / height), so a case that needs a specific
size factor states it through the camera it renders with: e.g. a point
size factor of 4 * resY / height.
Orthographic camera at (0,0,1) whose frustum height is
heightworld units. Point, line and splat shaders derive their size scale from the projection matrix (|P11| = 2 / height), so a case that needs a specific size factor states it through the camera it renders with: e.g. a point size factor of4 * resY / height.