Generate a clustered points scene: positions from
sampleClusteredPositions, vivid random colors, per-point
radii varied over [0.2 %, 1 %] of bounds, and sharpness at the
dataset default 0.5 (Gaussian midpoint, beta = 2 — matches the
lines generator).
Memory: count × 8 Float32 source floats (32 B/point) + the
RGBA32F point texture at 3 texels/point (48 B/point) during
injection.
Generate a clustered points scene: positions from sampleClusteredPositions, vivid random colors, per-point radii varied over [0.2 %, 1 %] of
bounds, and sharpness at the dataset default 0.5 (Gaussian midpoint, beta = 2 — matches the lines generator).Memory:
count × 8Float32 source floats (32 B/point) + the RGBA32F point texture at 3 texels/point (48 B/point) during injection.