Luxar Viewer API Documentation - v2026.9.22
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    • Walk the scene graph and flip needsUpdate on every attribute and material reachable from a Mesh / InstancedMesh. Three.js re-creates buffers/programs lazily, but the explicit dirty flag is the one knob that makes recovery deterministic for our custom shader materials, instanced geometry, and pooled buffer attributes.

      Pure with respect to the scene — does NOT mutate the graph itself, only the attribute / material flags.

      Parameters

      • scene: Object3D

      Returns void