Luxar Viewer API Documentation - v2026.9.22
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    • Final-shutdown traversal: dispose every renderable's geometry and material(s) under the scene. Unlike clearLoadedSceneContent, this does NOT remove anything from the scene graph — the caller is about to drop the scene, renderer, and camera, so detaching is unnecessary and traversing once is faster than walking + removing.

      Skips non-renderable Object3Ds; those have nothing to dispose.

      Parameters

      • scene: Scene

      Returns void