Luxar Viewer API Documentation - v2026.10.19
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    • Push the current camera state into the global material manager: drawing-buffer size, near-cull margin, pixel ratio. No FOV, frustum height or camera kind: every shader derives its projection terms — the ortho test included — from the projection matrix three binds per draw.

      Always ensures the bounds cache is populated (so the materials see a consistent near-cull margin) and uses the supplied pre-allocated Vector2 to avoid per-call allocation.

      Parameters

      Returns void