Luxar Viewer API Documentation - v2026.9.22
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    • Push the current camera state into the global material manager: drawing-buffer size, orthographic flag, near-cull margin, pixel ratio. No FOV / frustum height: every shader derives its projection terms from the projection matrix three binds per draw.

      Always ensures the bounds cache is populated (so the materials see a consistent near-cull margin) and uses the supplied pre-allocated Vector2 to avoid per-call allocation.

      Parameters

      Returns void