Adjust the perspective camera FOV by deltaY * fovSensitivity,
clamped to [fovMin, fovMax]. Updates the projection matrix and
pushes the new projection into materials.
Returns true when the FOV was applied, false for orthographic
cameras (no-op) — callers use this to skip FOV-coupled UI updates
(e.g. flipping the rendering-controls preset to "Custom") when
nothing actually changed.
Adjust the perspective camera FOV by
deltaY * fovSensitivity, clamped to[fovMin, fovMax]. Updates the projection matrix and pushes the new projection into materials.Returns true when the FOV was applied, false for orthographic cameras (no-op) — callers use this to skip FOV-coupled UI updates (e.g. flipping the rendering-controls preset to "Custom") when nothing actually changed.