Widen a Uint8Array / Uint16Array / Float16Array source to a
Float32Array.
When divisor is supplied (e.g. 255 for normalized uint8), the
widened floats are divided by that divisor — preserves the
shader-facing [0, 1] range previously achieved via per-attribute
normalized: true.
Widen a
Uint8Array/Uint16Array/Float16Arraysource to aFloat32Array.When
divisoris supplied (e.g.255for normalized uint8), the widened floats are divided by that divisor — preserves the shader-facing[0, 1]range previously achieved via per-attributenormalized: true.