Warm (or re-warm) the blend variants one node can reach.
Called from the geometry-commit material sync and the Layers panel, i.e.
wherever a node gains content or changes compile-time state. Cheap and
idempotent while the node's fingerprint is unchanged; a no-op until
warmSceneBlendModePrograms has armed the session.
Warm (or re-warm) the blend variants one node can reach.
Called from the geometry-commit material sync and the Layers panel, i.e. wherever a node gains content or changes compile-time state. Cheap and idempotent while the node's fingerprint is unchanged; a no-op until warmSceneBlendModePrograms has armed the session.