The WebGL unmasked renderer string (e.g. ANGLE (Apple, ANGLE Metal Renderer: Apple M4 Max, …)), or null. Used only to identify the display
for HDR output (?hdr): WebGPU's adapter.info comes back empty in
Chrome, so a throwaway WebGL2 context is opened and released at once.
Lives here because this module is the one seam allowed raw GL.
The WebGL unmasked renderer string (e.g.
ANGLE (Apple, ANGLE Metal Renderer: Apple M4 Max, …)), or null. Used only to identify the display for HDR output (?hdr): WebGPU'sadapter.infocomes back empty in Chrome, so a throwaway WebGL2 context is opened and released at once. Lives here because this module is the one seam allowed raw GL.