THREE enum → mega-shader mode, for both backends' materials. NoToneMapping aliases to Linear, so the shader still clamps to [0, 1]; an enum with no mode (CustomToneMapping) gets Neutral, a gentle hue-preserving rolloff.
NoToneMapping
CustomToneMapping
THREE enum → mega-shader mode, for both backends' materials.
NoToneMappingaliases to Linear, so the shader still clamps to [0, 1]; an enum with no mode (CustomToneMapping) gets Neutral, a gentle hue-preserving rolloff.