Mega-shader TSL factory. Returns a NodeMaterial whose
fragmentNode evaluates the configured pipeline.
The uniforms table must include the full set the GLSL3 shader
reads: uHdrScene, uResolution, uExposure, uGlobalOffset,
uGlobalGamma, plus the lens-distortion / bloom / vignette
uniforms when their respective use* flags are set in config.
Mega-shader TSL factory. Returns a
NodeMaterialwhosefragmentNodeevaluates the configured pipeline.The
uniformstable must include the full set the GLSL3 shader reads:uHdrScene,uResolution,uExposure,uGlobalOffset,uGlobalGamma, plus the lens-distortion / bloom / vignette uniforms when their respectiveuse*flags are set inconfig.