The blending mode a node's visual material composites with: a physical mesh follows its own translucency (three's PBR material carries no Luxar mode), every other material its userData.blendingMode (additive when unset).
userData.blendingMode
The blending mode a node's visual material composites with: a physical mesh follows its own translucency (three's PBR material carries no Luxar mode), every other material its
userData.blendingMode(additive when unset).