Luxar Viewer API Documentation - v2026.9.22
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    Function buildMeshPickTSLNodesFromUniforms

    • Build a MeshPickTSLNodes set from a plain IUniform record — for callers that don't own persistent wrapper-side UniformNodes (the codegen/parity harness and the MESH_PICK_SOURCE ShaderSource factory). Symmetric with buildLinePickTSLNodesFromUniforms / buildGSplatPickTSLNodesFromUniforms.

      Parameters

      • uniforms: Record<string, THREE.IUniform>

      Returns MeshPickTSLNodes