Luxar Viewer API Documentation - v2026.9.22
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    • The blending mode a mesh node asks for, defaulting to opaque (§6.3).

      The ?? 'opaque' is the whole mesh-specific asymmetry — the three siblings all default to additive — so it lives in ONE place, read by both the visual material and the pick material. Two copies would be two chances for the pick pass to apply a cutout the screen does not, or vice versa.

      Parameters

      Returns BlendingModeName