Luxar Viewer API Documentation - v2026.9.22
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    • Tell a physical mesh whether its committed colours carry alpha.

      MeshMetadata records has_colors but not the component count, and the node is created before any fetch, so translucency-by-vertex-alpha can only be decided on the commit that carries the buffer. A no-op for a house material (which reads per-vertex alpha in its shader regardless) and when nothing changed.

      Parameters

      • object: Mesh
      • colorComponents: number | undefined

      Returns void