Luxar Viewer API Documentation - v2026.9.22
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    • Build a MeshTSLNodes set from a plain IUniform record — for callers that don't own persistent wrapper-side UniformNodes (the codegen/parity harness and the MESH_SOURCE ShaderSource factory). Mirrors buildPointTSLNodesFromUniforms.

      The resulting nodes capture the current iuniform.value at build time; mutations to the host IUniform afterwards do NOT propagate. Appropriate for the harness (build once, render once), never for a live wrapper.

      Parameters

      • uniforms: Record<string, THREE.IUniform>
      • config: MeshTSLConfig = {}

      Returns MeshTSLNodes