Luxar Viewer API Documentation - v2026.10.19
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    • Patch a WebGL physical fragment shader whose transmission chunk is already EXPANDED (by pinTransmittedAlphaGlsl, which runs first) so its refraction shift is edge-apodized.

      Pure over its input. A shader without the expanded chunk (no transmission, or a pin that stood down) is returned untouched. If a three upgrade moves the parameters include, the shader is left as it was and one warning names the consequence; the unit test on three's real chunks turns either anchor's drift into a red build.

      Parameters

      • fragmentShader: string

        The fragment shader after the transmitted-alpha pin.

      Returns string