Luxar Viewer API Documentation - v2026.9.22
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    • Patch a WebGL fragment shader so its transmission pass ignores the sampled alpha.

      Pure over its inputs so the substitution is unit-testable against three's real chunk: #include <transmission_fragment> (still unresolved when onBeforeCompile runs) is replaced by the chunk body with TRANSMISSION_ALPHA_MIX_LINE pinned. A shader without the include (no transmission) is returned untouched. If a three upgrade moves the line, the shader is left to three's own include resolution and one warning names the consequence; the unit test on the real chunk turns that drift into a red build.

      Parameters

      • fragmentShader: string

        shader.fragmentShader as handed to onBeforeCompile

      • transmissionChunk: string

        THREE.ShaderChunk.transmission_fragment (passed in so this module keeps its type-only three import)

      Returns string