Luxar Viewer API Documentation - v2026.10.19
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    • The world-unit standard deviation of a splat along the view ray, sigmaRay = 1/√(rᵀ Σ⁻¹ r) — the sum projection's ray-integral scale. ONE graph for the visual vertex stage (sum-projection variants) and the pick factory, which must weigh a splat by the amplitude the draw emits. A plain graph builder (not a TSL Fn), so it emits exactly the statements inlined at the call site. GLSL twin: the uProjectionMode == 0 block of shader-glsl.ts (and of picking/gsplat/shaders.ts).

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