The leg's own UNCUT field at a point — the composition's ideal term, before widthScale. Radii are floored like the shader's clamp(raw, MIN, max).
widthScale
clamp(raw, MIN, max)
The leg's own UNCUT field at a point — the composition's ideal term, before
widthScale. Radii are floored like the shader'sclamp(raw, MIN, max).