The one depth texture every data material samples and the refraction split renders the glass front faces into. Created lazily so importing a shader module allocates nothing; a 1×1 placeholder until the split's render target adopts and resizes it.
The one depth texture every data material samples and the refraction split renders the glass front faces into. Created lazily so importing a shader module allocates nothing; a 1×1 placeholder until the split's render target adopts and resizes it.