Every material the manager is tracking, camera-aware or not — so a leak in a
registry-only material is as visible here as one in the four geometry types.
Materials in staticMaterials are counted but never receive
updateCameraParams.
Cumulative wall-clock ms spent inside new XMaterial(...)
calls. Excludes WebGL program compilation, which happens lazily
on first render.
Number of new XMaterial(...) calls.
Build a stats snapshot for diagnostics / tests.