Create an instanced mesh for gsplats rendering.
Sets up the instanced geometry with all per-splat attributes.
Note: We use THREE.Mesh instead of THREE.InstancedMesh because:
Configuration with all splat data
GSplatMaterial to use for rendering
THREE.Mesh with InstancedBufferGeometry ready for scene addition
Create an instanced mesh for gsplats rendering.
Sets up the instanced geometry with all per-splat attributes.
Note: We use THREE.Mesh instead of THREE.InstancedMesh because: