Halve the budget (down to a floor) in response to a WebGL context-loss
event — a strong sign the previous budget over-committed VRAM. Returns
the new budget. The LOD registry reads getGpuByteBudget() each
frame, so the tighter budget takes effect immediately (it will evict
resident levels back under the new ceiling).
Halve the budget (down to a floor) in response to a WebGL context-loss event — a strong sign the previous budget over-committed VRAM. Returns the new budget. The LOD registry reads
getGpuByteBudget()each frame, so the tighter budget takes effect immediately (it will evict resident levels back under the new ceiling).