Wrap a WebGPURenderer backend's updateTexture so element textures upload only their dirty rows. Call after renderer.init(). Idempotent; never throws; a classic WebGLRenderer (no backend) is left untouched.
WebGPURenderer
updateTexture
renderer.init()
WebGLRenderer
which backend was wrapped, or null when none was
Wrap a
WebGPURendererbackend'supdateTextureso element textures upload only their dirty rows. Call afterrenderer.init(). Idempotent; never throws; a classicWebGLRenderer(no backend) is left untouched.