Hard per-node element capacity: width × maxTextureSize / texelsPerElement texels. For gsplats: 4.19M splats on a 4096-class
device, 8.38M at 8192 — comfortably above the 250K/part tiles idiom. On a
mobile device class the texture's BYTE size is bounded as well (see
MOBILE_ELEMENT_TEXTURE_MAX_BYTES); the tighter of the two applies.
Hard per-node element capacity:
width × maxTextureSize / texelsPerElementtexels. For gsplats: 4.19M splats on a 4096-class device, 8.38M at 8192 — comfortably above the 250K/part tiles idiom. On a mobile device class the texture's BYTE size is bounded as well (seeMOBILE_ELEMENT_TEXTURE_MAX_BYTES); the tighter of the two applies.