Luxar Viewer API Documentation - v2026.9.22
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    Function computeUniforms

    • Convert display [min, max] range to shader intensity (gain) and offset.

      The shader computes: final_color = clamp(color * intensity + offset, 0, 1) We want displayMin → 0 and displayMax → 1: intensity = 1 / (max - min) offset = -min / (max - min)

      Parameters

      • displayMin: number
      • displayMax: number

      Returns DisplayUniforms