True when the mesh's LIVE mode is order-dependent as rendered.
userData.blendingMode is the RESOLVED mode for every type, which is
what makes one predicate enough across four of them. The three emissive
types implement the real volumetric math (gsplats phase 1, points phase
3, lines phase 4), so their requested mode IS the rendered mode. Mesh
has no volumetric (a triangle is a zero-thickness surface with no path
length to absorb over — §6.3) and the mesh material maps that request
onto opaque before stamping, so the sorted set for mesh is exactly
normal.
True when the mesh's LIVE mode is order-dependent as rendered.
userData.blendingModeis the RESOLVED mode for every type, which is what makes one predicate enough across four of them. The three emissive types implement the real volumetric math (gsplats phase 1, points phase 3, lines phase 4), so their requested mode IS the rendered mode. Mesh has no volumetric (a triangle is a zero-thickness surface with no path length to absorb over — §6.3) and the mesh material maps that request ontoopaquebefore stamping, so the sorted set for mesh is exactlynormal.