Apply a CompleteBlendingState to a THREE material in-place. Returns
true when any THREE.js side state actually changed. WebGL callers
may need needsUpdate; WebGPU observes pipeline state separately,
so TSL callers only invalidate when the node graph changes.
Does NOT update userData.blendingMode or shader defines —
material-specific applyBlendingMode() methods own those.
Apply a CompleteBlendingState to a THREE material in-place. Returns
truewhen any THREE.js side state actually changed. WebGL callers may needneedsUpdate; WebGPU observes pipeline state separately, so TSL callers only invalidate when the node graph changes.Does NOT update
userData.blendingModeor shader defines — material-specificapplyBlendingMode()methods own those.